moma:

George Nelson’s How to Kill People: A Problem of Design raises questions about design intent in this week’s Design and Violence blog post. 
[George Nelson (American, 1908-1986). Medieval illustration used in the CBS/Camera Three short film How to Kill People: A Problem of Design. 1960. Image courtesy of the George Nelson Foundation/Vitra Design Museum Archives]

A design problem?

moma:

George Nelson’s How to Kill People: A Problem of Design raises questions about design intent in this week’s Design and Violence blog post. 

[George Nelson (American, 1908-1986). Medieval illustration used in the CBS/Camera Three short film How to Kill People: A Problem of Design. 1960. Image courtesy of the George Nelson Foundation/Vitra Design Museum Archives]

A design problem?

thedsgnblog:

Bandiz Studio    |    http://bandizstudio.com

"This project is a homage to the tv series we couldn’t stay away from in recent times: Breaking Bad, Dexter, Lost, Mad Men and Homeland. 

The collection consists of five thematic posters based on typographical cuts of paper and cardboard. We tried to represent the spirit of each series by pointing out the most important statements and situate them in their typical ambience using characteristic elements and moods.”

Bandiz design studio is based in Madrid, Spain. This studio is focused on graphic design, photography, print design and art direction.

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(Source: behance.net)

mei-xing:

I’ve been working on my website and beefing up my portfolio so it’s more up to date with my current skill level, so I decided to re-paint one of the pieces I did earlier this year - but still keeping the basic idea and design.

Thought it’d be cool to share this with you guys and to see the comparison (and also what 7 months of arting does. never stop painting!!)